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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Tyberius Franklin
Federal Navy Academy Gallente Federation
32
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Posted - 2012.01.26 21:53:00 -
[1] - Quote
Grey Stormshadow wrote:Complex = more playing time before dying to boredom Simple = less playing time before dying to boredom. Complex = more variety in loot Simple = less variety in loot Complex = takes practise to master Simple = anyone can master right away Complex = More rewarding over time Simple = More boring over time Complex = Gives opportunities to those who study and learn Simple = Takes opportunities away from those who have learned Complex = Less people doing business with Simple = More people doing business with Complex = What eve is about and why people keep playing it day after day. Simple = Boring and doesn't belong to game where everyone try to find ways to be more efficient in complex world. Epic Subscription Mass murder = Trying to change complex to simple.
This is our game - you devs are here to make it better. It is not your call to decide what is best for us. Please stop confusing tedium for complexity. Also it should be clear at this point that there are many who like the general direction this is going. There are plenty of actual mechanics to make the game complex, and that is where the complexity should be. Simple naming does not mean a simple game. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
33
|
Posted - 2012.01.26 23:36:00 -
[2] - Quote
Grey Stormshadow wrote:Tyberius Franklin wrote:Grey Stormshadow wrote:Complex = more playing time before dying to boredom Simple = less playing time before dying to boredom. Complex = more variety in loot Simple = less variety in loot Complex = takes practise to master Simple = anyone can master right away Complex = More rewarding over time Simple = More boring over time Complex = Gives opportunities to those who study and learn Simple = Takes opportunities away from those who have learned Complex = Less people doing business with Simple = More people doing business with Complex = What eve is about and why people keep playing it day after day. Simple = Boring and doesn't belong to game where everyone try to find ways to be more efficient in complex world. Epic Subscription Mass murder = Trying to change complex to simple.
This is our game - you devs are here to make it better. It is not your call to decide what is best for us. Please stop confusing tedium for complexity. Also it should be clear at this point that there are many who like the general direction this is going. There are plenty of actual mechanics to make the game complex, and that is where the complexity should be. Simple naming does not mean a simple game. Even there are many who would want to drive their car on other side of the road, it's not very bright idea when you think about everyone involved. This argument works just as much against you as for you. To each of us it's the other one that seems to be on the wrong side of the road. I'm a fan of complex systems made from meaningful choices, but not tedious systems requiring investment of time or effort with no real return. Having to stall for a moment because I can't remember what the explosive heavy missile is called is not an asset to the game experience. I'd rather be fitting/flying/planning/playing the game in general than memorizing nondescript names with no real scheme. Tedium is boring, memorizing random things is tedious. It's not intelligent, thought provoking or beneficial. We need less of that. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
33
|
Posted - 2012.01.27 00:04:00 -
[3] - Quote
Grey Stormshadow wrote:Tyberius Franklin wrote:Grey Stormshadow wrote:Tyberius Franklin wrote: Please stop confusing tedium for complexity. Also it should be clear at this point that there are many who like the general direction this is going. There are plenty of actual mechanics to make the game complex, and that is where the complexity should be. Simple naming does not mean a simple game.
Even there are many who would want to drive their car on other side of the road, it's not very bright idea when you think about everyone involved. This argument works just as much against you as for you. To each of us it's the other one that seems to be on the wrong side of the road. I'm a fan of complex systems made from meaningful choices, but not tedious systems requiring investment of time or effort with no real return. Having to stall for a moment because I can't remember what the explosive heavy missile is called is not an asset to the game experience. I'd rather be fitting/flying/planning/playing the game in general than memorizing nondescript names with no real scheme. Tedium is boring, memorizing random things is tedious. It's not intelligent, thought provoking or beneficial. We I need less of that. if you have problems memorizing stuff over time (which will btw happen without even trying), get some friends. That way you can ask from some experienced pilot who knows their stuff. That is called interaction in MMORPG (Massively multiplayer online role-playing game). If you don't like MMORPG style of game play, there is always home world or similar games where the learning curve is lower and interaction is usually limited to talking with yourself. If I had a complaint about gameplay complexity, your comment would be valid. Memorization of launcher type = x ammo with y variations is fine, because it's meaningful. Having to go beyond that for a separate name with no overall scheme for every combination of damage and missile type does not. Now we have a very clear (Faction)[damage](T2 type)[missile type] scheme which preserves function but unifies naming. It has to do with making sense, and to me this does. It has nothing to do with "style of play." You CANNOT play this game on any meaningful level without interacting with others. And confusing naming schemes don't create MEANINGFUL interaction. If you want to be smug about your memory skills, you can do THAT on your own. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
33
|
Posted - 2012.01.27 00:27:00 -
[4] - Quote
Grey Stormshadow wrote:Tyberius Franklin wrote:Grey Stormshadow wrote:Tyberius Franklin wrote:[quote=Grey Stormshadow] This argument works just as much against you as for you. To each of us it's the other one that seems to be on the wrong side of the road. I'm a fan of complex systems made from meaningful choices, but not tedious systems requiring investment of time or effort with no real return. Having to stall for a moment because I can't remember what the explosive heavy missile is called is not an asset to the game experience. I'd rather be fitting/flying/planning/playing the game in general than memorizing nondescript names with no real scheme. Tedium is boring, memorizing random things is tedious. It's not intelligent, thought provoking or beneficial. We I need less of that. if you have problems memorizing stuff over time (which will btw happen without even trying), get some friends. That way you can ask from some experienced pilot who knows their stuff. That is called interaction in MMORPG (Massively multiplayer online role-playing game). If you don't like MMORPG style of game play, there is always home world or similar games where the learning curve is lower and interaction is usually limited to talking with yourself. If I had a complaint about gameplay complexity, your comment would be valid. Memorization of launcher type = x ammo with y variations is fine, because it's meaningful. Having to go beyond that for a separate name with no overall scheme for every combination of damage and missile type does not. Now we have a very clear (Faction)[damage](T2 type)[missile type] scheme which preserves function but unifies naming. It has to do with making sense, and to me this does. It has nothing to do with "style of play." You CANNOT play this game on any meaningful level without interacting with others. And confusing naming schemes don't create MEANINGFUL interaction. If you want to be smug about your memory skills, you can do THAT on your own. So you're saying that because there are few who have problems memorizing stuff and don't want to ask for help from someone who can, everything should be nerfed to the point where it is easy enough for you to memorize even it would mean that existing player base would need to memorize everything again, redo all their excel sheets, programs, databases and other information they have in their heads... Like I said before... if you want to drive on other side of the road, there will be big collision. I'm saying a scheme that makes sense makes sense. I'm saying that the effort involved in changing is not worth the rage being displayed. I'm saying this change could be argued as unnecessary at best, but not bad. And I'm saying that in some ways it offers convenience that the old names didn't. If your argument is based on complexity for the sake of complexity, even as an interaction driver, we will not agree. And I'm fine with that. But I will say, I'm not in love with the names themselves, perhaps abit too obvious/simple. Also the differences in meta level between similar named items is creating some confusion. Implementation is imperfect. Overall goal is positive. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
33
|
Posted - 2012.01.27 01:02:00 -
[5] - Quote
Grey Stormshadow wrote:Before continuing I would like to point out one post which I did read minute ago... Is this what you want to hear? I've already stated what i like and dislike the change and my mindset about it in general. As far as that post: He doesn't like the Neocom for various reasons He doesn't like simplification of names as it feels like dumbing down He doesn't like information being displayed in new locations when it can be looked up elsewhere
I like being able to customize my interface. I have the same gripe about the chat icon, but that was acknowledged as not functioning as intended I like being able to pull Trauma ammo for all of my kinetic bonused ships with a single search The last is something that is a non issue to me. If the function doesn't change then I'm fine. As such I'm not sure how to address a gripe with greater information visibility. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
40
|
Posted - 2012.03.01 03:13:00 -
[6] - Quote
Mara Tessidar wrote:I just put an Experimental 10MN Afterburner on my Drake by mistake. I meant to put an Experimental 10MN Microwarpdrive on there. This could have easily been avoided had I simply been able to search for YT-8 Overcharged Hydrocarbon Microwarpdrive. "But no, Mara, this new system is simpler!" This new system sucks balls. Not sure if srs. |
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